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Pyxel Knight

Pyxel Knight

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Devlog

  • 10/18/2023 Code Generators!
    October 18, 2023 by DietChugg#Monogame, #C#, #Source Generators
    So my project is in Monogame and I'm trying to build an Entity-Component-System for it. I have a base class "Component" that each entity has an array of. Components essentially only contain data and n... Continue reading
  • 10/10/2023 Data Serialization / De-Serialization
    October 10, 2023 by DietChugg#Serialization, #C#, #Monogame
    So I've been investigating different serialization solutions as I want to be able to take advantage of C# inheritance as part of my game engine named, "Chuggine" that uses Monogame as it's framework... Continue reading
  • 10/06/2023 Porting to Monogame
    October 06, 2023 by DietChugg#Monogame, #JSON
    Currently I'm working on writing out and reading in JSON information for my game. However I've found most tools don't have a way to support Inheritance in JSON Serialization. So I'm looking into doing... Continue reading
  • New build released
    April 18, 2020 by DietChugg
    Pyxel Knight has been downloaded over 800 times now! As such I have been getting feedback from you. I'm doing my best to add in the features and fixes you guys are requesting. As part of that I'd like... Continue reading
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